UNL Research in Physics Education Group

Multimedia - Hype or No ?

by

Robert G. Fuller

Department of Physics and Astronomy
University of Nebraska - Lincoln
Lincoln NE 68588

You can hardly pick up a computer magazine or newsletter today without being pounded by the "MULTIMEDIA" word. There are articles about multimedia platforms, multimedia standards, multimedia packages, and multimedia promises.

Are they hype? or are they real?

First you need to check your source to find out what is meant by multimedia. There seem to be several different meanings in common usage.

A multimedia presentation is, as one pundit said, any presentation that requires you to make two trips from your car to carry the equipment to the meeting room.

Commonly, multimedia is used as a modern name for interactive video. It simply means using a computer to control the presentation of video images to an audience. It lets you do glitzy presentations of boring data. In my view, this is hype.

However, in its more profound sense, multimedia can be seen in an historical context that places it in the tradition that began with Mr. Vannevar Bush, Director, U.S. Office of Scientific Research and Development, who published an article, As We May Think in the Atlantic Monthly in 1945. In that article he suggested a "future device for individual use, which is a sort of mechanized private file and library." Multimedia also belongs to the tradition based on the work of Douglas C. Engelbart, working at the Stanford Research Institute, who began to develop a system for augmenting human intellect. Additionally, multimedia is the present day representation of "hypertext" , a word coined by Theodor H. Nelson in 1965 for non-linear, or non-sequential, writing and reading. He envisioned a multidimensional text with junctions for burrowing into the material for details, definitions, and background information. For me, multimedia is the extension of hypertext to include graphics, video, animation, and sound to offer non-sequential learning. Now I believe this use of the term multimedia is not hype! Multimedia offers us wonderful new possibilities for knowing and teaching physics.

For us to know physics as we presently do, we had to gradually change our patterns of reasoning and advance to another level of understanding. This is a life-long process of change. It occurs when what we think we know about nature is not substantiated by our experiences, that somehow nature does not quite make sense. "Knowing" is rooted in our innate desire to want to understand ourselves and our environment. Hence, the primary task of hypermedia in knowing physics is to facilitate these on-going changes in our mental processes as related to concepts in physics. What we need from with multimedia is not to try to make physics superficially easy, but to reveal its appropriate level of complexity. Thus the multimedia task is to provide a credible reality and a challenge to our existing mental processes, in short, to provoke us into an appropriate level of cognitive conflict and motivate us to continue the process of knowing.

Some of us were motivated, in the beginning, to become physicists because we loved story problems. We liked the fantasy world build around physics problems. Fantasy can make learning environments more interesting and more fun. A good fantasy helps us apply old knowledge to new situations and by provoking vivid images a good fantasy can help us remember. We are fortunate in physics. We have a wide variety of visual images from which to select that can be interesting. Multimedia can enable us to offer physics stories where different students can choose different fantasies, or story problems, that may include text, sound, animation, graphics, and full motion video.

We were intrigued by physics because the goal of understanding nature is challenging. It is a challenge which provides a goal whose attainment is not certain. It is a goal which became personally meaningful for us to achieve. Physics used the skills that we were being taught. Understanding nature is a good goal because it allowed us to develop a sense of power, once wehad accommodated some new knowledge, then we could do more. Multimedia, I believe, provides us with with some wonderful new approaches to this aspect of intrinsically motivating learning. Multimedia enables us, as physics teachers, to provide our students with experiences of variable difficulty and randomness, simulating nature.

An appropriate challenge is captivating because it engages our self-esteem. Our students should have higher self-esteem at the end of our physics courses than at the beginning. Proper multimedia experiences can help us empower people and enhance their self-esteem.

Thirdly, we were captured by physics because of curiosity. A learning task needs to provide an optimal level of informational complexity for us, as learners, to be attracted to it. If a task is too simple we are not interested. It should be surprising and novel, but not completely incomprehensible. We are made curious by both sensory stimuli and cognitive stimuli. Multimedia with images and sound allows us to provide both of these. Multimedia needs to present just enough information to make our existing knowledge seem to be incomplete, inconsistent, or unparsimonious. Then our natural human curiosity helps to motivate us to learn more.

In conclusion, I believe that multimedia can be useful in disseminating physics when we use it to encourage active learning, develop cooperation among people, enhance people's self-esteem, respect diverse talents and ways of learning, and encourage contacts between novices and experts. I believe, that once we learn how to properly use multimedia, we can offer people in every situation, from a classroom to an airport kiosk, a bit of physics, which they will complete with a heightened interest in the natural world and an increased sense of self-esteem. That is my dream.

R.G. Fuller

11/17/92


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